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Hi, I'm
Kamil Adam Bożomański
Programmer
•
Game Designer


About Me!
I am a gameplay programmer and systems designer who enjoys turning ideas into working mechanics. I focus on how players interact with systems and how small rules create interesting outcomes. Most of my work is built in Unreal Engine using C++ and Blueprints, where I develop gameplay features, AI behaviour, and modular systems. I like projects that combine strong atmosphere with mechanical depth.
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