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CATALYST: Frontier Breach

Role on Catalyst

Lead Programmer

  • Sole programmer on a 5 week development project

  • Responsible for all gameplay systems and inter system communication

  • Developed character systems supporting custom animation handling

  • Built modular frameworks for items, weapons, upgrades, and combat mechanics

  • Implemented enemy AI with dynamic perception and player detection behavior

  • Created custom AI sensing components for improved environmental awareness

  • Designed an in world inventory system inspired by Dead Space

  • Produced stylized pre rendered in world advertisements consistent with the game aesthetic

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Implementations of animations

Inventory and Items

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Custom screen pixel shaders

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Pre-rendered advertisements in game

Item Interaction

Individual weapon animation states

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