top of page


CATALYST: Frontier Breach
Role on Catalyst
Lead Programmer
-
Sole programmer on a 5 week development project
-
Responsible for all gameplay systems and inter system communication
-
Developed character systems supporting custom animation handling
-
Built modular frameworks for items, weapons, upgrades, and combat mechanics
-
Implemented enemy AI with dynamic perception and player detection behavior
-
Created custom AI sensing components for improved environmental awareness
-
Designed an in world inventory system inspired by Dead Space
-
Produced stylized pre rendered in world advertisements consistent with the game aesthetic

Implementations of animations

Inventory and Items

Custom screen pixel shaders

Pre-rendered advertisements in game

Item Interaction

Individual weapon animation states
bottom of page