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Asymmetrical Co-op hotel nightmare: survive the horrors of the hotel…and the chaos of unruly guests.

Role on Room 1801

Technical Lead

  • Managed cross-department workflow between design, programming and art.

  • Led the art department and coordinated production scope and MVP goals.

  • Developed a game-wide AI director system, controlling monsters and event pacing.

  • Implemented AI behavior trees for guests and monsters.

  • Created control rigs and handled character animation setups

  • Preformed engine lighting overhaul and scene optimization.

  • Supported gameplay implementations and technical integration in Unreal Engine 5

Control Rigs

Worm floorboard material

Please click to expand

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