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Asymmetrical Co-op hotel nightmare: survive the horrors of the hotel…and the chaos of unruly guests.
Role on Room 1801
Technical Lead
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Managed cross-department workflow between design, programming and art.
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Led the art department and coordinated production scope and MVP goals.
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Developed a game-wide AI director system, controlling monsters and event pacing.
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Implemented AI behavior trees for guests and monsters.
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Created control rigs and handled character animation setups
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Preformed engine lighting overhaul and scene optimization.
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Supported gameplay implementations and technical integration in Unreal Engine 5

Control Rigs
Worm floorboard material
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